@startuml
sprite $star_half [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000014000000000000000000000000
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00000000000000003FFFFFFC000000000000000000000000
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000000000006FFFFFFFFFFFC000000000000000000000000
000000000000BFFFFFFFFFFC000000000000000000000000
000000000000DFFFFFFFFFFC000000000000000000000000
000000000000FFFFFFFFFFFC000000000000000000000000
000000000003FFFFFFFFFFFC000000000000000000000000
000000000006FFFFFFFFFFFC000000000000000000000000
000000000008FFFFFFFFFFFC000000000000000000000000
00000000000BFFFFFFFFFFFC000000000000000000000000
00000000000EFFFFFFFFFFFC000000000000000000000000
00000000001FFFFFFFFFFFF9000000000000000000000000
00000000003FFFFFFFFFFC30000000000000000000000000
00000000006FFFFFFFFC4000000000000000000000000000
00000000008FFFFFFD500000000000000000000000000000
00000000005FFFFD50000000000000000000000000000000
000000000008ED6000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_STAR_HALF(_alias) ENTITY(rectangle,black,star_half,_alias,FA5 STAR_HALF)
!define FA5_STAR_HALF(_alias, _label) ENTITY(rectangle,black,star_half,_label, _alias,FA5 STAR_HALF)
!define FA5_STAR_HALF(_alias, _label, _shape) ENTITY(_shape,black,star_half,_label, _alias,FA5 STAR_HALF)
!define FA5_STAR_HALF(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_half,_label, _alias,FA5 STAR_HALF)
skinparam folderBackgroundColor<<FA5 STAR_HALF>> White
@enduml